NetworkedCITY city is a project that combines physical computing, data visualization and real time computation by the use of interoperable devices, applications and models. The project is based on a physical simulation model of a continuously transformed city and a real time data visualization that allows understanding the interconnection between the environment that surrounds us, the energy we consume and produce, the water we consume and the geographical data of our habitat.
The aim of the project is to create an urban tool for planners and city managers as well as to stimulate processes of citizen´s awareness, promoting and testing that everything is interconnected, and that networks of people, technology, information and city infrastructure are affecting the way we interact, produce and behave.
NetworkedCITY Project debates on how we can think about the cities of the future, not in terms on new  construction, but on how we can optimize the constructed environment, how we can take advantage of that invisible layer of information, and how we generate a platform to understand the relations of energy, environment, production, economy and resources into the city.

NetworkedCITY consists on two different electronic DIY (Do It Yourself) boards that are able to capture real time data and interchange information among them. The Hub (Master)  is located in the centre of each urban block and the Building (Slave) board is located in each building of the urban block.

The Hub is able to receive real time data from the Building board that captures information of the building and send it to the Hub.
Information captured and interchanged are based on sensors measuring Energy consumption and generation, water Consumption, levels of CO2 emissions, amount of light, temperature and sound.

Hubs of each urban block of the city are interconnected using a communication protocol that enables them to interchange information and real time data converting the city into a networked informational system.

NetworkedCITY uses CAN communication protocol so that the boards that are implemented in buildings and centre of urban blocks could exchange and manage information. An algorithmic mathematical formula is translating the values of the data collected, to five colors according to levels of efficiency (the greenest represents the most optimum areas and the reddish the less optimum ones)

The project functions as a physical simulator where proposed strategies of intervention can be tested to reveal the influence on the levels of efficiency in each building, in the network of buildings (block) and in the network of blocks (neighborhood). Through proposed strategies one building unit with low efficiency, can contribute to the network in order to achieve the most optimized balance of existing resources according to different timing during the day, week, season. A sport stadium for example consumes a lot of energy but only in the timings of events therefore the system can manage a more intelligent distribution of energy resources towards the stadium when it functions and from the stadium towards surrounding buildings when it is not.

Barcelona Interactive Model is a solution based on the multiscalarity of the used technology. The solution is applied on a model in scale 1:500 and the exact same technology can be applied in the city in scale 1:1.

Barcelona NetworkedCITY is an urban tool to test how can information affect the construction of the physical world.